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I’d love to see more thought provoking games like Tormentum out there, but I’d like them to make people ask the right questions rather than question “Doesn’t this go against everything the game has set up so far?”ĭisappointing sequels seem to be a trend with lists like these, and F inding Teddy 2 is no exception to this rule. It does provoke questions about the subject and at points the writing is solid, but the ending ultimately goes against everything the game tries to teach you. I know there’s a lot more to it than that, but at risk of me speaking on the subject for too long, I’m giving a very basic summary. Which roughly comes down to “never treat people as a means to an end”, as a backdrop for the morality and the choices you made throughout the game. It was using Immanuel Kant’s second categorical imperative, which reads as follows:
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Unfortunately, the game falls flat due to its writing which completely contradicts the philosophy it was trying to build itself off of. The artwork in this game is macabrely beautiful, the soundtrack haunting, the story is somewhat thought provoking and it should be an easy sell for all of those who love dark point and click adventure games. It’s not that the game doesn’t have its own merits of course. I can now see all the cracks and fissures that make this game downright frustrating to play through again. Tormentum: Dark Sorrow is a game that I, like many others, viewed in a semi-positive light at first something that, looking back on it, was bad judgement on my part. Sure, I’ve come across several good games which I will talk about later on, but for now, here’s a list and a video of the Top Ten Worst Games From 2015 You’ve Never Heard Of. This leads to some mixed results, and within the past year I’ve found myself entrenched in a bog of mediocrity during my time playing some lesser known titles. The thing is, people can’t always afford those big budget games, which means we have developers throwing games out left and right hoping to get exposure.
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