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Pikuniku switch
Pikuniku switch








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There's the strong influence of Keita Takahashi's work in its aesthetic, though Pikuniku has a voice all of its own. It's ace.Īnd it, too, is amazing, a joyous, smart and imaginative adventure that's the rarest of things: a genuinely funny video game.

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Pikuniku is a game full of ideas that are introduced and then tossed aside for another new novelty.

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It is amazing, and if Pikuniku - a puzzle platformer for PC and Switch that's being published by Devolver - never goes quite as dark, it's definitely drinking from the same well.

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Which is part of the thrill - the weird, messy thrill - of Don't Hug Me, I'm Scared, the YouTube phenomenon that starts off BBC and then goes full Current 93, a nursery rhyme whose occult roots crack through all the sweetness.

  • Availability: Out January 24th on PC and Switch.
  • Not just your straight-up, in your face Chocky sinister either beneath the primary colours and blunt language of many a show there's the feeling that something's not quite right.

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    Kid's TV shows, you've no doubt discussed with friends while waiting for someone to come back from the all-night garage with a packet of french fancies and a fresh packet of skins, can be kind of sinister. Pikuniku has players take control of a red "thing", as others in the game world refer to it, who awakens from some sort of slumber in a cave.Playing out like an interactive episode of Don't Hug Me I'm Scared, Pikuniku is a perfectly formed three hour adventure. After leaving said cave, you soon arrive at a village. It turns out the locals think you're some sort of monster, as you've been locked away for quite some time. They quickly realize though that the legends were not true, and take kindly to your presence. The villagers seem to have bigger issues at hand - their town and nearby forest are seemingly involved in some shady business with the Sunshine Corporation. Giant robots descend on the village and harvest resources, in exchange for "free money". But as you explore the game world, events begin to unravel and a heinous plan by the corporation comes to light.Īs you might expect, Pikuniku isn't a unique narrative thrill ride. Instead, it hopes to charm the players by offering quirky dialogue, complete with whacky characters. To that end, the game succeeds at times, offering some amusing moments. However, the dialogue becomes infrequent later in the game, and once you've gotten to know each character's source of humor, the writing can feel stale. Some jokes work, others fall with a thud and veer into cringy territory. The story mostly focuses on the corporation conspiracy, and we never get any follow-up on why the locals thought you were a monster, which - in a game thin on story - feels like a gap. With the story and dialogue unfortunately unable to carry the entire experience, you're left with the underwhelming gameplay. You can walk around, jump and kick you can roll yourself up into a ball for faster traversal and to sink in water. The controls are basic and fairly imprecise, but the game doesn't ask much of the player. You can play with keyboard or controller, but the key layout is a bit odd on both. There's the typical loose physics engine that applies to a few specific objects, but your interactive options remain fairly limited throughout. There's not much jumping or kicking to do, as you'll mostly traverse the environment and solve occasional easy puzzles. You'll eventually find a few hats to wear, which are needed for story progress, and also unlock a few optional paths you can re-visit.įor the main story quest, you'll go through a couple of different environments, that can be either linear levels or small hubs with vertical exploration.

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    In a town, you can enter a few homes and chat with NPCs, but again there's not much to do and the dialogue is just a line or two that repeats.

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    A few easy and short boss fights try to add variety, but everything is rather simplistic. There are optional minigames and challenge levels, too, that reward you with more collectibles. Hidden pathways can be found here and there, and often contain a collectible or an optional quest. You can go around collecting gold coins, but again you only need a couple to progress, and the rest are just to buy some collectibles from a shop. The few character-given optional quests usually require thorough exploration of an area and a few trips back and forth. It's worth doing, as they provide more amusing dialogue, and you get more bang for your buck. With more than half the optional content done, the game lasts under 4 hours. You can add some runtime to the game by playing cooperatively. Local two-player coop offers some custom made levels, such as puzzles and races, which are amusing to get through with a friend. You can also compete in a sort of basketball, which comes with the whacky physics that are expected in a minigame of this sort. Pikuniku definitely doesn't try to stand out by offering memorable presentation.










    Pikuniku switch